The features listed on the roadmap like difficulty modes, decoration and playable TCG is not available in early access yet, I plan to add them through future updates
Once per turn, when your Cyberse monster is targeted for an attack: You can have that monsters ATK/DEF become double its original ATK (until the end of the Damage Step), then, if that monster is in Attack Position, you can change it to Defense Position
has been around, there have been plenty of Machine decks over the years, ranging from staple rogue decks to meta decks that dominated during their respective eras
It plays nicely into the AC Universes Beyond set's themes of myth, legend, and history, too, as that massive casting cost gets reduced equal to the total mana value of 'historic' permanents you control (that's artifacts, legendaries, and sagas)