The Void reaches its most powerful level with Alpharael, Stonechosen
Example (simple on purpose) I win by: combat damage I get there by: making a lot of tokens and turning them sideways My commanders job is: produce tokens or make tokens matter My backup plan is: anthem effects plus evasive threats My biggest problem is: board wipes and fog effects Now every card you add has to help one of those lines
This is yet another reason we've drifted away from random discard as it takes away the ability to make choices
Lorwyn Eclipsed Commander Auntie Ool, Cursewretch Blight Curse Ashling, the Limitless Dance of the Elements Edge of Eternities Commander Kilo, Apogee Mind Counter Intelligence Szarel, Genesis Shepherd World Shaper Final Fantasy Commander Tidus, Yuna's Guardian Counter Blitz Cloud, Ex-SOLDIER Limit Break Terra, Herald of Hope Revival Trance Y'shtola, Night's Blessed Scions & Spellcraft Tarkir: Dragonstorm Commander Felothar the Steadfast Abzan Armor Shiko and Narset, Unified Jeskai Striker Zurgo Stormrender Mardu Surge Teval, the Balanced Scale Sultai Arisen Eshki, Temur's Roar Temur Roar Aetherdrift Commander Temmet, Naktamun's Will Eternal Might Saheeli, Radiant Creator Living Energy Duskmourn: House of Horror Commander Winter, Cynical Opportunist Death Toll Valgavoth, Harrower of Souls Endless Punishment Zimone, Mystery Unraveler Jump Scare