You can enjoy casual battles during quick breaks in your day

Metagame Breakdown 146 ABC (143 ABC, 1 Artifact ABC, 1 Brilliant ABC, 1 Symphonic Warrior ABC) 118 Metalfoes (117 Metalfoes, 1 Speedroid Metalfoes) 84 D/D 69 Blue-Eyes (67 Blue-Eyes, 2 Ritual Blue-Eyes) 23 HERO (22 HERO, 1 Synchro HERO) 21 Darklord (19 Darklord, 1 Speedroid Darklord, 1 Speedroid Burning Abyss Darklord) 15 DARK Synchro 14 Burning Abyss (11 Speedroid Phantom Knights Burning Abyss, 1 Ritual Burning Abyss, 1 Speedroid Burning Abyss, 1 Speedroid Nekroz Burning Abyss) 10 Frog (7 Speedroid Frog, 2 Frog, 1 Frog Paleozoic) 9 Monarch (3 Brilliant Monarch, 3 Domain Monarch, 2 Speedroid Artifact Monarch, 1 Artifact Brilliant Monarch) 6 Yang Zing (4 Speedroid Yang Zing, 2 Metalfoes Yang Zing) 5 Kozmo (4 Kozmo, 1 Speedroid Kozmo) 3 Infernoid 3 Nekroz (2 Shaddoll Nekroz, 1 Nekroz) 3 Qliphort 3 Yosenju 2 Cyber Angel 2 Junk Doppel 2 Lightsworn (1 Lightsworn, 1 Shiranui Lightsworn) 1 Barrier Statue 1 Dark Magician 1 Denglong FTK 1 Galaxy 1 Lightsworn Shiranui 1 Ritual Beast 1 Speedroid Phantom Knights 1 Tellarknight ABC The early ABC builds were running Galaxy Soldier and Transmodify

Qwilfish #101 Pokemon Chilling Reign Keep track of your collection value over time
Since a relatively pure Train Deck is heavily geared towards going second, the Deck's gameplan can be often derailed when going first due to the limited interactions the Deck can put up against the opponent, with the typical "end board" only consisting of a single Rank 10 interruption ("Super Dora" / "Gustav Rocket" / "Varudras")