Beginner's Guide to the Pokemon Trading Card Game Parker Brown CCGs, TCGs, and LCGs 14 minute read Gotta Catch em All The year is 1999 and somewhere surrounding the buzz of post-apocalyptic prophecies of Y2K are cute and collectible Pocket Monsters
The 20 Cards To Use When Setting Up To Win The Charizard EX card has two attacks, one requiring three energy cards, Slash, which deals 60 damage to the opponent
Written as D.fending Pokemon instead of Defending Pokemon

Abyssal Harvester Adagia, Windswept Bastion Adorned Pouncer Aeve, Progenitor Ooze Agate Instigator Altar Ibn-La'Ahad Amphin Mutineer Angel of Indemnity Angel of Sanctions Anikthea, Hand of Erebos Anointer Priest Applied Geometry Araumi of the Dead Tide Arboreal Alliance Arcane Artisan Archmage of Echoes Ardyn, the Usurper Arna Kennerd, Skycaptain Artificer Class Ashad, the Lone Cyberman Ashling's Command Ashling, the Limitless Assemble from Parts Auton Soldier Aven Initiate Aven Wind Guide Awaken the Maelstrom Back from the Brink Banish into Fable Banshee of the Dread Choir Battle for Bretagard Belonging Benthic Anomaly Biowaste Blob Blade of Selves Blade of Shared Souls Bloodforged Battle-Axe Blue Sun's Twilight Bramble Sovereign Brass Knuckles Brenard, Ginger Sculptor Briarblade Adept Brigid's Command Broodbirth Viper Brudiclad, Telchor Engineer Bushy Bodyguard Cabaretti Confluence Cackling Counterpart Cadric, Soul Kindler Calamity, Galloping Inferno Calix, Guided by Fate Call of the Nightwing Caller of the Pack Caller of the Untamed Campus Composer Caretaker's Talent Case of the Shifting Visage Caught in a Parallel Universe Champion of Wits Chandra, Flameshaper Chatterstorm Choreographed Sparks Chrome Dome City of Death Clone Legion Coastline Marauders Cogwork Assembler Coiling Rebirth Colorstorm Stallion Compy Swarm Conclave Evangelist Copy Catchers
